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Waterfall software
Waterfall software








waterfall software

Benington at the Symposium on Advanced Programming Methods for Digital Computers on 29 June 1956.

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The first known presentation describing use of such phases in software engineering was held by Felix Lorenzo Torres and Herbert D. When first adopted for software development, there were no recognized alternatives for knowledge-based creative work. The waterfall development model originated in the manufacturing and construction industries, where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process. The waterfall model is the earliest SDLC approach that was used in software development. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. The approach is typical for certain areas of engineering design. The waterfall model is a breakdown of project activities into linear sequential phases, meaning they are passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks.

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Waterfall software